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Devlog
Big final release and a video
August 02, 2021
by
DoctorDog
I've been working on a bigger content release. Now the game has multiple characters to choose from instead of just the default. Try them out, they make the game feel pretty different. Also a bunch of...
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Building a tutorial
April 18, 2021
by
DoctorDog
#Unreal 4, #Tutorial, #Startup Screen
Hello and thanks for taking a look at Hi Wave. This latest release is mostly polish as well as a new tutorial system. I had a friend play the previous release and it showed me that game's mechanics ar...
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Making smaller numbers
January 27, 2021
by
DoctorDog
I put together another release for the end of January. I wanted to have a quick retry screen so when you lose you can retry with a button press. The UI for lives is now icon based instead of just bein...
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Outreach!
January 24, 2021
by
DoctorDog
As updates are still being worked on I am also figuring out how to reach more people and get them to look at my game. I just made a Reddit post in the gamedev subreddit for what they call "Screenshot...
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I made a trailer
January 17, 2021
by
DoctorDog
It's a been a long time since I have been able to work on HiWave. I managed to get some polishing done and put out a new build around the start of the new year. I also managed to make a trailer! It's...
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May Release
May 23, 2020
by
DoctorDog
I have updated the current build. New enemies and more polish. Check it out in my devlog here:...
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March Update
March 14, 2020
by
DoctorDog
More progress after about a month of new work. The game has a slightly different look in the play environment. Instead of the solid ground the stage used to have there is a translucent material that...
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First Release!
February 20, 2020
by
DoctorDog
I finally have something that people can actually play! It's going to be rough and I was discovering new bugs hours before making a packaged build but I am at the point where I need some feedback. The...
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