March Update


More progress after about a month of new work. The game has a slightly different look in the play environment.  Instead of the solid ground the stage used to have there is a translucent material that you can see a space skybox beneath.

The game used to have an issue where the speed of the player and enemies was dependent on the framerate. Thankfully I figured out what was wrong and it got fixed!

There is a new enemy. It spins around in a circle and takes up some space. The idea is that it's a non-moving blocker for the player to deal with. Still experimenting on where it should show up in the flow of spawning enemies.

Watch my devlog video here:

Files

HiWave.zip 437 MB
Mar 14, 2020

Get HiWave

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