March Update
HiWave » Devlog
More progress after about a month of new work. The game has a slightly different look in the play environment. Instead of the solid ground the stage used to have there is a translucent material that you can see a space skybox beneath.
The game used to have an issue where the speed of the player and enemies was dependent on the framerate. Thankfully I figured out what was wrong and it got fixed!
There is a new enemy. It spins around in a circle and takes up some space. The idea is that it's a non-moving blocker for the player to deal with. Still experimenting on where it should show up in the flow of spawning enemies.
Watch my devlog video here:
Files
HiWave.zip 437 MB
Mar 14, 2020
Get HiWave
HiWave
Twin Stick Shooter with a twist
Status | Released |
Author | DoctorDog |
Genre | Action |
Tags | 2D, 3D, Difficult, Retro, Shoot 'Em Up, Singleplayer, Top-Down, Twin Stick Shooter, Unreal Engine |
Languages | English |
More posts
- Big final release and a videoAug 02, 2021
- Building a tutorialApr 18, 2021
- Making smaller numbersJan 27, 2021
- Outreach!Jan 24, 2021
- I made a trailerJan 17, 2021
- May ReleaseMay 23, 2020
- First Release!Feb 20, 2020
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